更新 menu

main
Vincents Xun 2024-04-26 07:07:18 +00:00
parent 78d5820196
commit dd1fdeb21e
1 changed files with 87 additions and 81 deletions

166
menu
View File

@ -116,62 +116,26 @@ def draw_maze(maze):
def draw_menu(): def draw_menu():
font = pygame.font.Font(None, 36) font = pygame.font.Font(None, 36)
title_text = font.render("Labirints", True, RED) title_text = font.render("Labirints", True, RED)
start_text = font.render("Press Space to Start", True, BLACK) start_text = font.render("Press 1 to Control Player", True, BLACK)
start_text2 = font.render("Press 2 to Control Villain", True, BLACK)
quit_text = font.render("Press Q to Quit", True, BLACK) quit_text = font.render("Press Q to Quit", True, BLACK)
screen.blit(title_text, (width // 2 - title_text.get_width() // 2, height // 2 - 50)) screen.blit(title_text, (width // 2 - title_text.get_width() // 2, height // 2 - 100))
screen.blit(start_text, (width // 2 - start_text.get_width() // 2, height // 2)) screen.blit(start_text, (width // 2 - start_text.get_width() // 2, height // 2 - 50))
screen.blit(start_text2, (width // 2 - start_text2.get_width() // 2, height // 2))
screen.blit(quit_text, (width // 2 - quit_text.get_width() // 2, height // 2 + 50)) screen.blit(quit_text, (width // 2 - quit_text.get_width() // 2, height // 2 + 50))
pygame.display.flip() pygame.display.flip()
player = Player(32, 32) player = Player(32, 32)
cheese = Cheese(416, 416) # Cheese position cheese = Cheese(416, 416) # Cheese position
class Villain(pygame.sprite.Sprite):
def __init__(self, x, y, player):
super().__init__()
self.image = pygame.image.load('villain.png').convert_alpha()
self.rect = self.image.get_rect()
self.rect.topleft = (x, y)
self.speed = 8
self.player = player
def move_towards_player(self, walls):
dx = self.player.rect.x - self.rect.x
dy = self.player.rect.y - self.rect.y
distance = max(abs(dx), abs(dy))
dx = dx / distance if distance != 0 else 0
dy = dy / distance if distance != 0 else 0
dx *= self.speed
dy *= self.speed
self.move(dx, dy, walls)
def move(self, dx, dy, walls):
old_rect = self.rect.copy()
self.rect.x += dx
self.rect.y += dy
for wall in walls:
if self.rect.colliderect(wall):
if dx > 0:
self.rect.right = wall.left
elif dx < 0:
self.rect.left = wall.right
elif dy > 0:
self.rect.bottom = wall.top
elif dy < 0:
self.rect.top = wall.bottom
if self.rect.collidelist(walls) != -1:
self.rect = old_rect
def draw(self, surface):
surface.blit(self.image, self.rect)
villain = Villain(704, 704, player) # Villain's starting position villain = Villain(704, 704, player) # Villain's starting position
villain2 = Villain(32, 32, player) # Second villain's starting position
clock = pygame.time.Clock() clock = pygame.time.Clock()
running = True running = True
show_menu = True show_menu = True
control_player = True # 初始设置玩家控制主角
while running: while running:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == pygame.QUIT: if event.type == pygame.QUIT:
@ -179,59 +143,101 @@ while running:
if event.type == pygame.KEYDOWN: if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q: if event.key == pygame.K_q:
running = False running = False
if event.key == pygame.K_SPACE: if event.key == pygame.K_1:
control_player = True
show_menu = False
if event.key == pygame.K_2:
control_player = False
show_menu = False show_menu = False
if show_menu: if show_menu:
screen.fill(BLUE) screen.fill(BLUE)
draw_menu() draw_menu()
else: else:
keys = pygame.key.get_pressed() if control_player:
dx, dy = 0, 0 keys = pygame.key.get_pressed()
dx, dy = 0, 0
if keys[pygame.K_LEFT]:
dx = -player.speed
elif keys[pygame.K_RIGHT]:
dx = player.speed
if keys[pygame.K_UP]:
dy = -player.speed
elif keys[pygame.K_DOWN]:
dy = player.speed
if dx != 0 and dy != 0:
if keys[pygame.K_LEFT]: if keys[pygame.K_LEFT]:
dy = 0 dx = -player.speed
elif keys[pygame.K_RIGHT]: elif keys[pygame.K_RIGHT]:
dy = 0 dx = player.speed
elif keys[pygame.K_UP]:
dx = 0 if keys[pygame.K_UP]:
dy = -player.speed
elif keys[pygame.K_DOWN]: elif keys[pygame.K_DOWN]:
dx = 0 dy = player.speed
walls, roads = draw_maze(maze) if dx != 0 and dy != 0:
player.move(dx, dy, walls) if keys[pygame.K_LEFT]:
player.update_image(dx, dy) dy = 0
elif keys[pygame.K_RIGHT]:
dy = 0
elif keys[pygame.K_UP]:
dx = 0
elif keys[pygame.K_DOWN]:
dx = 0
villain.move_towards_player(walls) walls, roads = draw_maze(maze)
player.move(dx, dy, walls)
player.update_image(dx, dy)
if player.rect.colliderect(villain.rect): villain.move_towards_player(walls)
print("Game Over! You were caught by the villain.")
running = False
if player.rect.colliderect(cheese.rect): if player.rect.colliderect(villain.rect):
player.cheese_count += 1 print("Game Over! You were caught by the villain.")
print("You collected a cheese! Total cheese count:", player.cheese_count)
cheese.rect.topleft = random.choice(roads).topleft # Move cheese to a random position on a road
if player.cheese_count >= 10:
print("Congratulations! You collected 10 cheeses!")
running = False running = False
screen.fill(BLUE) if player.rect.colliderect(cheese.rect):
draw_maze(maze) player.cheese_count += 1
player.draw(screen) print("You collected a cheese! Total cheese count:", player.cheese_count)
villain.draw(screen) cheese.rect.topleft = random.choice(roads).topleft # Move cheese to a random position on a road
pygame.display.flip() if player.cheese_count >= 10:
print("Congratulations! You collected 10 cheeses!")
running = False
screen.fill(BLUE)
draw_maze(maze)
player.draw(screen)
villain.draw(screen)
pygame.display.flip()
else:
keys = pygame.key.get_pressed()
dx, dy = 0, 0
if keys[pygame.K_a]:
dx = -villain2.speed
elif keys[pygame.K_d]:
dx = villain2.speed
if keys[pygame.K_w]:
dy = -villain2.speed
elif keys[pygame.K_s]:
dy = villain2.speed
if dx != 0 and dy != 0:
if keys[pygame.K_a]:
dy = 0
elif keys[pygame.K_d]:
dy = 0
elif keys[pygame.K_w]:
dx = 0
elif keys[pygame.K_s]:
dx = 0
walls, roads = draw_maze(maze)
villain2.move(dx, dy, walls)
if villain2.rect.colliderect(player.rect):
print("Game Over! The second villain caught you.")
running = False
screen.fill(BLUE)
draw_maze(maze)
player.draw(screen)
villain.draw(screen)
villain2.draw(screen)
pygame.display.flip()
clock.tick(10) clock.tick(10)