更新 menu
parent
dd1fdeb21e
commit
d3b7812236
42
menu
42
menu
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@ -98,6 +98,45 @@ class Cheese(pygame.sprite.Sprite):
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self.rect = self.image.get_rect()
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self.rect.topleft = (x, y)
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class Villain(pygame.sprite.Sprite):
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def __init__(self, x, y, player):
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super().__init__()
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self.image = pygame.image.load('villain.png').convert_alpha()
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self.rect = self.image.get_rect()
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self.rect.topleft = (x, y)
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self.speed = 8
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self.player = player
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def move_towards_player(self, walls):
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dx = self.player.rect.x - self.rect.x
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dy = self.player.rect.y - self.rect.y
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distance = max(abs(dx), abs(dy))
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dx = dx / distance if distance != 0 else 0
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dy = dy / distance if distance != 0 else 0
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dx *= self.speed
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dy *= self.speed
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self.move(dx, dy, walls)
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def move(self, dx, dy, walls):
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old_rect = self.rect.copy()
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self.rect.x += dx
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self.rect.y += dy
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for wall in walls:
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if self.rect.colliderect(wall):
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if dx > 0:
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self.rect.right = wall.left
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elif dx < 0:
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self.rect.left = wall.right
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elif dy > 0:
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self.rect.bottom = wall.top
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elif dy < 0:
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self.rect.top = wall.bottom
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if self.rect.collidelist(walls) != -1:
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self.rect = old_rect
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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def draw_maze(maze):
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walls = []
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roads = [] # 存储道路的矩形列表
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@ -111,6 +150,9 @@ def draw_maze(maze):
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elif char == 'C': # Cheese
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roads.append(pygame.Rect(x * 32, y * 32, 32, 32))
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screen.blit(pygame.image.load('cheese.png'), (x * 32, y * 32))
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elif char == 'V': # Villain
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roads.append(pygame.Rect(x * 32, y * 32, 32, 32))
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screen.blit(pygame.image.load('villain.png'), (x * 32, y * 32))
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return walls, roads
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def draw_menu():
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