diff --git a/jajaja b/jajaja index 71f2e7c..fc033ed 100644 --- a/jajaja +++ b/jajaja @@ -100,14 +100,18 @@ class Cheese(pygame.sprite.Sprite): def draw_maze(maze): walls = [] + roads = [] # 存储道路的矩形列表 for y, row in enumerate(maze): for x, char in enumerate(row): if char == '#': pygame.draw.rect(screen, BLACK, (x * 32, y * 32, 32, 32)) walls.append(pygame.Rect(x * 32, y * 32, 32, 32)) + elif char == '.': + roads.append(pygame.Rect(x * 32, y * 32, 32, 32)) elif char == 'C': # Cheese + roads.append(pygame.Rect(x * 32, y * 32, 32, 32)) screen.blit(pygame.image.load('cheese.png'), (x * 32, y * 32)) - return walls + return walls, roads player = Player(32, 32) cheese = Cheese(416, 416) # Cheese position @@ -183,7 +187,7 @@ while running: elif keys[pygame.K_DOWN]: dx = 0 - walls = draw_maze(maze) + walls, roads = draw_maze(maze) player.move(dx, dy, walls) player.update_image(dx, dy) @@ -196,7 +200,7 @@ while running: if player.rect.colliderect(cheese.rect): player.cheese_count += 1 print("You collected a cheese! Total cheese count:", player.cheese_count) - cheese.rect.topleft = (random.randint(0, 24) * 32, random.randint(0, 24) * 32) # Move cheese to a new position + cheese.rect.topleft = random.choice(roads).topleft # Move cheese to a random position on a road if player.cheese_count >= 10: print("Congratulations! You collected 10 cheeses!") running = False