diff --git a/game.py b/game.py new file mode 100644 index 0000000..f5d0934 --- /dev/null +++ b/game.py @@ -0,0 +1,96 @@ +import pygame +from pygame.sprite import Sprite +from pygame.locals import (RLEACCEL,K_UP,K_DOWN,K_LEFT,K_RIGHT,K_ESCAPE,KEYDOWN,QUIT) +pygame.init() +clock = pygame.time.Clock() + +screen_width = 800 +screen_height = 600 +screen = pygame.display.set_mode((screen_width, screen_height)) +pygame.display.set_caption('My game') + + +class Player: + + def __init__ (self): + self.x = 200 + self.y = 200 + + self.width = 50 + self.height = 100 + + self.speed = 3 + + def move(self, dx=0, dy=0): + self.x += dx * self.speed + + if self.x - self.width/2 < 0: + self.x = self.width/2 + + if self.x + self.width/2 > screen_width: + self.x = screen_width - self.width/2 + + self.y += dy * self.speed + + if self.y - self.height/2 < 0: + self.y = self.height/2 + + if self.y + self.height/2 > screen_height: + self.y = screen_height - self.height/2 + + def draw(self): + left_upper_x = self.x - self.width/2 + left_upper_y = self.y - self.height/2 + pygame.draw.rect(screen,(0, 0, 255), + (round(left_upper_x),round(left_upper_y),self.width,self.height)) +# class Player(pygame.sprite.Sprite): +# def __init__(self): +# super().__init__() +# self.surf = pygame.Surface((75, 25)) +# self.surf.fill((0, 0, 0)) +# self.rect = self.surf.get_rect() + +# class Player(pygame.sprite.Sprite): +# def __init__(self): +# super(Player, self).__init__() +# self.surf = pygame.transform.scale( +# pygame.image.load("rat.png").convert(),(50, 36)) +# self.surf.set_colorkey((0, 0, 0), RLEACCEL) +# self.rect = self.surf.get_rect() + + + + + +done = False +player = Player() +#all_sprites = pygame.sprite.Group() +#all_sprites.add(player) +while not done: + + for event in pygame.event.get(): + if event.type == pygame.QUIT: + done = True + + + pressed_keys = pygame.key.get_pressed() + + if pressed_keys[pygame.K_LEFT]: + player.move(dx=-1) + elif pressed_keys[pygame.K_RIGHT]: + player.move(dx=+1) + + if pressed_keys[pygame.K_UP]: + player.move(dy=-1) + elif pressed_keys[pygame.K_DOWN]: + player.move(dy=+1) + + + + screen.fill((0, 0, 0)) + pygame.display.flip() + clock.tick(60) + +pygame.quit() + + diff --git a/rat.png b/rat.png new file mode 100644 index 0000000..85b4706 Binary files /dev/null and b/rat.png differ