更新 2p
parent
fff106ad2d
commit
35c7a1ce20
22
2p
22
2p
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@ -94,7 +94,7 @@ class Player(pygame.sprite.Sprite):
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class Cheese(pygame.sprite.Sprite):
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def __init__(self, x, y):
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super().__init__()
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self.image = pygame.image.load('cheese.png').convert_alpha()
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self.image = pygame.image.load('images/cheese/cheese.png').convert_alpha()
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self.rect = self.image.get_rect()
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self.rect.topleft = (x, y)
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@ -149,7 +149,7 @@ def draw_maze(maze):
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roads.append(pygame.Rect(x * 32, y * 32, 32, 32))
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elif char == 'C': # Cheese
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roads.append(pygame.Rect(x * 32, y * 32, 32, 32))
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screen.blit(pygame.image.load('cheese.png'), (x * 32, y * 32))
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screen.blit(pygame.image.load('images/cheese/cheese.png'), (x * 32, y * 32))
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elif char == 'V': # Villain
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roads.append(pygame.Rect(x * 32, y * 32, 32, 32))
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screen.blit(pygame.image.load('villain.png'), (x * 32, y * 32))
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@ -171,7 +171,7 @@ def draw_menu():
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player1 = Player(32, 32)
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player2 = Player(736, 736)
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cheese = Cheese(416, 416) # Cheese position
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cheese_group = pygame.sprite.Group()
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villain = Villain(704, 704, player1) # Villain's starting position
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villain2 = Villain(32, 32, player2) # Second villain's starting position
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@ -231,19 +231,21 @@ while running:
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print("Game Over! Player 1 was caught by the villain.")
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running = False
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if player1.rect.colliderect(cheese.rect):
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player1.cheese_count += 1
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print("Player 1 collected a cheese! Total cheese count:", player1.cheese_count)
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cheese.rect.topleft = random.choice(roads).topleft # Move cheese to a random position on a road
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if player1.cheese_count >= 10:
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print("Congratulations! Player 1 collected 10 cheeses!")
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running = False
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for cheese in cheese_group:
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if player1.rect.colliderect(cheese.rect):
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player1.cheese_count += 1
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cheese_group.remove(cheese)
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print("Player 1 collected a cheese! Total cheese count:", player1.cheese_count)
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if player1.cheese_count >= 10:
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print("Congratulations! Player 1 collected 10 cheeses!")
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running = False
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screen.fill(BLUE)
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draw_maze(maze)
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player1.draw(screen)
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player2.draw(screen)
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villain.draw(screen)
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cheese_group.draw(screen)
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pygame.display.flip()
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else:
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keys = pygame.key.get_pressed()
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