更新 ja

main
Vincents Xun 2024-04-26 06:25:23 +00:00
parent 61a2153ae5
commit 1dabf8c839
1 changed files with 31 additions and 13 deletions

44
ja
View File

@ -90,6 +90,27 @@ class Player(pygame.sprite.Sprite):
def draw(self, surface):
surface.blit(self.image, self.rect)
class Cheese(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.image.load('cheese.png').convert_alpha()
self.rect = self.image.get_rect()
self.rect.topleft = (x, y)
def draw_maze(maze):
walls = []
for y, row in enumerate(maze):
for x, char in enumerate(row):
if char == '#':
pygame.draw.rect(screen, BLACK, (x * 32, y * 32, 32, 32))
walls.append(pygame.Rect(x * 32, y * 32, 32, 32))
elif char == 'C': # 奶酪
screen.blit(pygame.image.load('cheese.png'), (x * 32, y * 32))
return walls
player = Player(32, 32)
cheese = Cheese(416, 416) # 奶酪位置
class Villain(pygame.sprite.Sprite):
def __init__(self, x, y, player):
super().__init__()
@ -129,19 +150,6 @@ class Villain(pygame.sprite.Sprite):
def draw(self, surface):
surface.blit(self.image, self.rect)
def draw_maze(maze):
walls = []
for y, row in enumerate(maze):
for x, char in enumerate(row):
if char == '#':
pygame.draw.rect(screen, BLACK, (x * 32, y * 32, 32, 32))
walls.append(pygame.Rect(x * 32, y * 32, 32, 32))
elif char == 'C': # 奶酪
screen.blit(pygame.image.load('cheese.png'), (x * 32, y * 32))
return walls
player = Player(32, 32)
cheese = Cheese(416, 416) # 奶酪位置
villain = Villain(704, 704, player) # 反派角色的起始位置
clock = pygame.time.Clock()
@ -185,6 +193,16 @@ while running:
print("Game Over! You were caught by the villain.")
running = False
# 如果玩家与奶酪碰撞,增加奶酪计数并将奶酪移动到新位置
if player.rect.colliderect(cheese.rect):
player.cheese_count += 1
print("You collected a cheese! Total cheese count:", player.cheese_count)
cheese.rect.topleft = (-32, -32) # 移除奶酪
# 如果玩家收集了10个奶酪则结束游戏
if player.cheese_count >= 10:
print("Congratulations! You collected 10 cheeses!")
running = False
screen.fill(BLUE)
draw_maze(maze)
player.draw(screen)