更新 ja
parent
61a2153ae5
commit
1dabf8c839
44
ja
44
ja
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@ -90,6 +90,27 @@ class Player(pygame.sprite.Sprite):
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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class Cheese(pygame.sprite.Sprite):
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def __init__(self, x, y):
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super().__init__()
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self.image = pygame.image.load('cheese.png').convert_alpha()
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self.rect = self.image.get_rect()
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self.rect.topleft = (x, y)
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def draw_maze(maze):
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walls = []
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for y, row in enumerate(maze):
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for x, char in enumerate(row):
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if char == '#':
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pygame.draw.rect(screen, BLACK, (x * 32, y * 32, 32, 32))
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walls.append(pygame.Rect(x * 32, y * 32, 32, 32))
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elif char == 'C': # 奶酪
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screen.blit(pygame.image.load('cheese.png'), (x * 32, y * 32))
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return walls
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player = Player(32, 32)
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cheese = Cheese(416, 416) # 奶酪位置
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class Villain(pygame.sprite.Sprite):
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def __init__(self, x, y, player):
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super().__init__()
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@ -129,19 +150,6 @@ class Villain(pygame.sprite.Sprite):
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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def draw_maze(maze):
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walls = []
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for y, row in enumerate(maze):
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for x, char in enumerate(row):
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if char == '#':
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pygame.draw.rect(screen, BLACK, (x * 32, y * 32, 32, 32))
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walls.append(pygame.Rect(x * 32, y * 32, 32, 32))
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elif char == 'C': # 奶酪
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screen.blit(pygame.image.load('cheese.png'), (x * 32, y * 32))
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return walls
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player = Player(32, 32)
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cheese = Cheese(416, 416) # 奶酪位置
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villain = Villain(704, 704, player) # 反派角色的起始位置
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clock = pygame.time.Clock()
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@ -185,6 +193,16 @@ while running:
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print("Game Over! You were caught by the villain.")
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running = False
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# 如果玩家与奶酪碰撞,增加奶酪计数并将奶酪移动到新位置
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if player.rect.colliderect(cheese.rect):
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player.cheese_count += 1
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print("You collected a cheese! Total cheese count:", player.cheese_count)
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cheese.rect.topleft = (-32, -32) # 移除奶酪
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# 如果玩家收集了10个奶酪,则结束游戏
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if player.cheese_count >= 10:
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print("Congratulations! You collected 10 cheeses!")
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running = False
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screen.fill(BLUE)
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draw_maze(maze)
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player.draw(screen)
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