Загрузить файлы в «plagiats»
parent
a1739d2564
commit
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import os
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from pygame import image
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import pygame
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import pygame.transform
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class Projectile:
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UP = "up"
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DOWN = "down"
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LEFT = "left"
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RIGHT = "right"
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def __init__(self, game, x, y, direction: str):
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self.game = game
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self.settings = self.game.settings
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self.x = x
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self.y = y
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self.direction = direction
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self.h, self.w = self.settings.projectile_size, self.settings.projectile_size
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self.image = image.load(os.path.join(self.settings.img_folder, "tanks", "explotions", "shot", self.direction + ".png"))
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self.image = pygame.transform.scale(self.image, (self.settings.projectile_size, self.settings.projectile_size))
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def move(self):
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if self.direction == self.UP:
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self.y -= self.settings.projectile_speed
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elif self.direction == self.DOWN:
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self.y += self.settings.projectile_speed
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elif self.direction == self.LEFT:
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self.x -= self.settings.projectile_speed
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elif self.direction == self.RIGHT:
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self.x += self.settings.projectile_speed
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def update(self):
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self.move()
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self.game.screen.blit(self.image, (self.x, self.y))
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def change_coords_by_delta(self, dx=None, dy=None):
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self.x = self.x - dx
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self.y = self.y - dy
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def get_check_points(self):
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result = None
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if self.direction == self.UP:
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result = (
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(self.x + 1, self.y),
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(self.x + self.w - 1, self.y)
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)
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elif self.direction == self.DOWN:
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result = (
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(self.x + 1, self.y + self.h),
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(self.x + self.w - 1, self.y + self.h)
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)
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elif self.direction == self.LEFT:
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result = (
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(self.x, self.y + 1),
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(self.x, self.y + self.h - 1)
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)
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elif self.direction == self.RIGHT:
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result = (
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(self.x + self.w, self.y + 1),
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(self.x + self.w, self.y + self.h - 1)
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)
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return result
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class Projectiles:
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def __init__(self, game):
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self.projectiles = []
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self.game = game
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self.map = game.map
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def add(self, projectile):
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self.projectiles.append(projectile)
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def update(self):
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result = set()
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for projectile in self.projectiles:
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cp1, cp2 = projectile.get_check_points()
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for enemy in self.game.enemies:
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r = enemy.get_rect()
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if r.collidepoint(cp1) or r.collidepoint(cp2):
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#Check if projectile collides enemy
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self.game.enemies.remove(enemy)
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self.remove(projectile)
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self.game.score += 1
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break
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pr = self.game.player.get_rect()
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if pr.collidepoint(cp1) or pr.collidepoint(cp2):
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self.game.settings.running = False
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if self.map != None:
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block1 = self.map.find_block_on_coords(cp1[0], cp1[1])
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block2 = self.map.find_block_on_coords(cp2[0], cp2[1])
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if block1.projectile_passable and block2.projectile_passable:
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projectile.update()
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else:
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try:
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index = self.projectiles.index(projectile)
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del self.projectiles[index]
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del projectile
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except:
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pass
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return result
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def change_coords_by_delta(self, dx=None, dy=None):
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for projectile in self.projectiles:
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projectile.change_coords_by_delta(dx, dy)
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def remove(self, projectile):
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self.projectiles.pop(self.projectiles.index(projectile))
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import os
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import sys
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import pygame
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class GameSettings:
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def __init__(self):
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self.screen_height = 640
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self.screen_width = 1024
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self.c_x = self.screen_width // 2
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self.c_y = self.screen_height // 2
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self.fps = 30
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self.caption = "TankiOffline"
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self.running = True
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self.path_separator = os.sep
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self.img_folder = os.path.join(os.path.realpath(sys.argv[0]).rsplit(os.sep, 1)[0], 'sprites')
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self.map_folder = os.path.join(os.path.realpath(sys.argv[0]).rsplit(os.sep, 1)[0], 'maps')
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self.move_speed = 60 / self.fps
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self.block_size = 64
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self.entity_size = 60
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self.projectile_size = 20
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self.projectile_speed = 240 / self.fps
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self.recharge_time = 0.5
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self.enemy_spawn_rev = 6000 / self.fps
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self.enemy_spawn_rev_thresh = 30
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self.enemy_spawn_rev_delta = 0.001
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self.enemy_shot_rev = 1200 / self.fps
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@ -0,0 +1,13 @@
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import pygame
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from pygame import image, Surface
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def load_image(settings, image_path: str) -> Surface:
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s = settings
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i = image.load(image_path)
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return pygame.transform.scale(i, (s.block_size, s.block_size))
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def load_entity_image(settings, image_path: str) -> Surface:
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s = settings
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i = image.load(image_path)
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return pygame.transform.scale(i, (s.entity_size, s.entity_size))
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