Game/main.py

254 lines
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Python
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import pygame
import sys
pygame.init()
# =====================================================
# НАСТРОЙКИ
# =====================================================
WIDTH, HEIGHT = 1000, 800
SCREEN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Goblin & Knight")
CLOCK = pygame.time.Clock()
BLACK = (0, 0, 0)
GRAVITY = 1
# =====================================================
# ЗАГРУЗКА ФОНОВ
# =====================================================
BACKGROUND = pygame.image.load("images/back.png")
BACK_MAIN = pygame.image.load("images/back_main.jpg")
BACK_MAIN = pygame.transform.scale(BACK_MAIN, (WIDTH, HEIGHT))
# =====================================================
# ФУНКЦИЯ ВЫРЕЗКИ СПРАЙТОВ
# =====================================================
def get_image(sheet, frame_x, frame_y, width, height, scale, color):
image = pygame.Surface((width, height)).convert_alpha()
image.blit(sheet, (0, 0), (frame_x * width, frame_y * height, width, height))
image = pygame.transform.scale(image, (width * scale, height * scale))
image.set_colorkey(color)
return image
# =====================================================
# КЛАСС ИГРОКА
# =====================================================
class Player:
def __init__(self, x, y, sprite_sheet, frame_size, scale, controls):
self.start_x = x
self.start_y = y
self.x = x
self.y = y
self.y_velocity = 0
self.jump_power = 20
self.jumping = False
self.facing_right = True
self.moving = False
self.controls = controls
self.anim_counter = 0
self.ANIM_SPEED = 8
w, h = frame_size
# Анимации
self.stand = get_image(sprite_sheet, 0, 0, w, h, scale, BLACK)
self.walk1 = get_image(sprite_sheet, 1, 0, w, h, scale, BLACK)
self.walk2 = get_image(sprite_sheet, 2, 0, w, h, scale, BLACK)
self.jump_img = get_image(sprite_sheet, 3, 0, w, h, scale, BLACK)
self.surface = self.stand
self.rect = self.surface.get_rect(center=(self.x, self.y))
# -------------------------
# СБРОС ПЕРСОНАЖА
# -------------------------
def reset(self):
self.x = self.start_x
self.y = self.start_y
self.y_velocity = 0
self.jumping = False
self.moving = False
self.anim_counter = 0
self.facing_right = True
self.rect = self.surface.get_rect(center=(self.x, self.y))
# -------------------------
# УПРАВЛЕНИЕ
# -------------------------
def handle_input(self, keys):
self.moving = False
if keys[self.controls["right"]]:
self.x += 5
self.facing_right = True
self.moving = True
if keys[self.controls["left"]]:
self.x -= 5
self.facing_right = False
self.moving = True
if keys[self.controls["jump"]] and not self.jumping:
self.jumping = True
self.y_velocity = self.jump_power
# Ограничение по экрану
if self.x < 0:
self.x = 0
if self.x > WIDTH:
self.x = WIDTH
# -------------------------
# ГРАВИТАЦИЯ
# -------------------------
def apply_gravity(self):
self.y_velocity -= GRAVITY
self.y -= self.y_velocity
if self.y >= HEIGHT:
self.y = HEIGHT
self.y_velocity = 0
self.jumping = False
# -------------------------
# АНИМАЦИЯ
# -------------------------
def update_animation(self):
if self.jumping:
self.surface = self.jump_img
elif self.moving:
self.anim_counter += 1
frame = (self.anim_counter // self.ANIM_SPEED) % 2
self.surface = self.walk1 if frame == 0 else self.walk2
else:
self.surface = self.stand
if not self.facing_right:
self.surface = pygame.transform.flip(self.surface, True, False)
self.rect = self.surface.get_rect(center=(self.x, self.y))
# -------------------------
# ОТРИСОВКА
# -------------------------
def draw(self, screen):
screen.blit(self.surface, self.rect)
# =====================================================
# ЗАГРУЗКА СПРАЙТОВ
# =====================================================
goblin_sheet = pygame.image.load("images/GoblinWorker/GoblinWorker.png").convert_alpha()
knight_sheet = pygame.image.load("images/sprites/knight.png").convert_alpha()
goblin = Player(
200, 800,
goblin_sheet,
(48, 48),
3,
{
"left": pygame.K_a,
"right": pygame.K_d,
"jump": pygame.K_SPACE
}
)
knight = Player(
500, 800,
knight_sheet,
(32, 32),
3,
{
"left": pygame.K_KP4,
"right": pygame.K_KP6,
"jump": pygame.K_KP8
}
)
# =====================================================
# ОБЪЕКТЫ УРОВНЯ
# =====================================================
door_image = pygame.image.load("images/door.png")
door_rect = door_image.get_rect(center=(800, 700))
button_play = pygame.image.load("images/play_button.png")
button_rect = button_play.get_rect(center=(500, 400))
# =====================================================
# ФУНКЦИЯ РЕСТАРТА
# =====================================================
def restart_level():
goblin.reset()
knight.reset()
# =====================================================
# GAME LOOP
# =====================================================
level = 0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
keys = pygame.key.get_pressed()
mouse_pos = pygame.mouse.get_pos()
SCREEN.fill((0, 0, 0))
# ================= MENU =================
if level == 0:
SCREEN.blit(BACK_MAIN, (0, 0))
SCREEN.blit(button_play, button_rect)
if button_rect.collidepoint(mouse_pos) and pygame.mouse.get_pressed()[0]:
restart_level()
level = 1
# ================= GAME =================
elif level == 1:
SCREEN.blit(BACKGROUND, (0, 0))
SCREEN.blit(door_image, door_rect)
# --- Goblin ---
goblin.handle_input(keys)
goblin.apply_gravity()
goblin.update_animation()
goblin.draw(SCREEN)
# --- Knight ---
knight.handle_input(keys)
knight.apply_gravity()
knight.update_animation()
knight.draw(SCREEN)
# Победа
if goblin.rect.colliderect(door_rect) and keys[pygame.K_e]:
print("Goblin wins!")
restart_level()
level = 0
if knight.rect.colliderect(door_rect) and keys[pygame.K_KP5]:
print("Knight wins!")
restart_level()
level = 0
pygame.display.update()
CLOCK.tick(60)