import pygame import sys pygame.init() CLOCK = pygame.time.Clock() SCREEN = pygame.display.set_mode((1000, 800)) X_POS, Y_POS = 100, 700 Y_GRAVITY = 1 JUMP_HEIGHT = 20 Y_VELOCITY = 20 jumping = False STANDING_SURFACE = pygame.transform.scale(pygame.image.load("images/character1.png"), (48, 64)) JUMPING_SURFACE = pygame.transform.scale(pygame.image.load("images/character2.png"), (48, 64)) BACKGROUND = pygame.image.load("images/back.png") crest = STANDING_SURFACE.get_rect(center = (X_POS, Y_POS)) door_image = pygame.image.load("images/door.png") door_rect = door_image.get_rect(center = (800, 700)) wall_image = pygame.image.load("images/wall.png") wall_right = pygame.Rect(1000, 0, 1, 800) wall_left = pygame.Rect(0, 0, 1, 800) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() keys_pressed = pygame.key.get_pressed() if keys_pressed[pygame.K_SPACE]: jumping = True SCREEN.blit(wall_image, wall_right) SCREEN.blit(wall_image, wall_left) SCREEN.blit(BACKGROUND, (0, 0)) SCREEN.blit(door_image, door_rect) if crest.colliderect(wall_right): X_POS -= 5 if crest.colliderect(wall_left): X_POS += 5 if keys_pressed[pygame.K_RIGHT] or keys_pressed[pygame.K_d]: X_POS += 5 if keys_pressed[pygame.K_LEFT] or keys_pressed[pygame.K_a]: X_POS -= 5 if jumping: Y_POS -= Y_VELOCITY Y_VELOCITY -= Y_GRAVITY if Y_VELOCITY < -JUMP_HEIGHT: jumping = False Y_VELOCITY = JUMP_HEIGHT crest = JUMPING_SURFACE.get_rect(center = (X_POS, Y_POS)) SCREEN.blit(JUMPING_SURFACE, crest) else: crest = STANDING_SURFACE.get_rect(center = (X_POS, Y_POS)) SCREEN.blit(STANDING_SURFACE, crest) if crest.colliderect(door_rect) and keys_pressed[pygame.K_e]: print("You win!") pygame.quit() sys.exit() pygame.display.update() CLOCK.tick(60)