diff --git a/images/back_main.png b/images/back_main.png new file mode 100644 index 0000000..d5917e4 Binary files /dev/null and b/images/back_main.png differ diff --git a/main.py b/main.py index 51280de..3cf4529 100644 --- a/main.py +++ b/main.py @@ -14,6 +14,7 @@ jumping = False STANDING_SURFACE = pygame.transform.scale(pygame.image.load("images/character1.png"), (48, 64)) JUMPING_SURFACE = pygame.transform.scale(pygame.image.load("images/character2.png"), (48, 64)) BACKGROUND = pygame.image.load("images/back.png") +BACKGROUND_MAIN = pygame.image.load("images/back_main") crest = STANDING_SURFACE.get_rect(center = (X_POS, Y_POS)) @@ -36,7 +37,7 @@ while True: jumping = True SCREEN.blit(wall_image, wall_right) SCREEN.blit(wall_image, wall_left) - SCREEN.blit(BACKGROUND, (0, 0)) + SCREEN.blit(BACKGROUND_MAIN, (0, 0)) SCREEN.blit(door_image, door_rect) if crest.colliderect(wall_right):