deleted useless images, updated useful ones, new hud

main
Loxnebot 2026-02-24 23:18:24 +02:00
parent 70d88d20e3
commit 54e2b8dcc2
22 changed files with 117 additions and 56 deletions

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157
main.py
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@ -2,6 +2,7 @@ import pygame
import sys
pygame.init()
pygame.mixer.init()
# =====================================================
# НАСТРОЙКИ
@ -13,7 +14,10 @@ pygame.display.set_caption("Goblin & Knight")
CLOCK = pygame.time.Clock()
BLACK = (0, 0, 0)
GRAVITY = 1
GRAVITY = 0.9
GROUND_Y = HEIGHT - 60
FPS = 60
# =====================================================
# ЗАГРУЗКА ФОНОВ
@ -23,16 +27,24 @@ BACKGROUND = pygame.image.load("images/back.png")
BACK_MAIN = pygame.image.load("images/back_main.jpg")
BACK_MAIN = pygame.transform.scale(BACK_MAIN, (WIDTH, HEIGHT))
# =====================================================
# ФУНКЦИЯ ВЫРЕЗКИ СПРАЙТОВ
# =====================================================
# Попытаться загрузить музыку/звуки, если есть
BG_MUSIC = None
try:
BG_MUSIC = pygame.mixer.music
pygame.mixer.music.load('music/theme.mp3')
pygame.mixer.music.set_volume(0.5)
except Exception:
BG_MUSIC = None
def get_image(sheet, frame_x, frame_y, width, height, scale, color):
image = pygame.Surface((width, height)).convert_alpha()
image.blit(sheet, (0, 0), (frame_x * width, frame_y * height, width, height))
image = pygame.transform.scale(image, (width * scale, height * scale))
image.set_colorkey(color)
return image
# Шрифты и HUD
FONT = pygame.font.SysFont(None, 32)
# Игровые счётчики
score_goblin = 0
score_knight = 0
# Пауза
paused = False
# =====================================================
@ -40,34 +52,39 @@ def get_image(sheet, frame_x, frame_y, width, height, scale, color):
# =====================================================
class Player:
def __init__(self, x, y, sprite_sheet, frame_size, scale, controls):
def __init__(self, x, y, sprites, scale, controls):
self.start_x = x
self.start_y = y
self.x = x
self.y = y
self.x = float(x)
self.y = float(y)
self.y_velocity = 0
self.jump_power = 20
self.y_velocity = 0.0
self.jump_power = 18
self.jumping = False
self.facing_right = True
self.moving = False
self.speed = 5.5
self.controls = controls
self.anim_counter = 0
self.ANIM_SPEED = 8
w, h = frame_size
# Загрузка спрайтов из файлов
self.stand = pygame.image.load(sprites["stand"]).convert_alpha()
self.walk_left = pygame.image.load(sprites["walk_left"]).convert_alpha()
self.walk_right = pygame.image.load(sprites["walk_right"]).convert_alpha()
self.jump_img = pygame.image.load(sprites["jump"]).convert_alpha()
# Анимации
self.stand = get_image(sprite_sheet, 0, 0, w, h, scale, BLACK)
self.walk1 = get_image(sprite_sheet, 1, 0, w, h, scale, BLACK)
self.walk2 = get_image(sprite_sheet, 2, 0, w, h, scale, BLACK)
self.jump_img = get_image(sprite_sheet, 3, 0, w, h, scale, BLACK)
# Масштабирование
self.stand = pygame.transform.scale(self.stand, (int(self.stand.get_width() * scale), int(self.stand.get_height() * scale)))
self.walk_left = pygame.transform.scale(self.walk_left, (int(self.walk_left.get_width() * scale), int(self.walk_left.get_height() * scale)))
self.walk_right = pygame.transform.scale(self.walk_right, (int(self.walk_right.get_width() * scale), int(self.walk_right.get_height() * scale)))
self.jump_img = pygame.transform.scale(self.jump_img, (int(self.jump_img.get_width() * scale), int(self.jump_img.get_height() * scale)))
self.surface = self.stand
self.rect = self.surface.get_rect(center=(self.x, self.y))
self.rect = self.surface.get_rect(midbottom=(self.x, self.y))
# -------------------------
# СБРОС ПЕРСОНАЖА
@ -80,7 +97,7 @@ class Player:
self.moving = False
self.anim_counter = 0
self.facing_right = True
self.rect = self.surface.get_rect(center=(self.x, self.y))
self.rect = self.surface.get_rect(midbottom=(self.x, self.y))
# -------------------------
# УПРАВЛЕНИЕ
@ -89,18 +106,18 @@ class Player:
self.moving = False
if keys[self.controls["right"]]:
self.x += 5
self.x += self.speed
self.facing_right = True
self.moving = True
if keys[self.controls["left"]]:
self.x -= 5
self.x -= self.speed
self.facing_right = False
self.moving = True
if keys[self.controls["jump"]] and not self.jumping:
self.jumping = True
self.y_velocity = self.jump_power
self.y_velocity = -self.jump_power
# Ограничение по экрану
if self.x < 0:
@ -112,11 +129,11 @@ class Player:
# ГРАВИТАЦИЯ
# -------------------------
def apply_gravity(self):
self.y_velocity -= GRAVITY
self.y -= self.y_velocity
self.y_velocity += GRAVITY
self.y += self.y_velocity
if self.y >= HEIGHT:
self.y = HEIGHT
if self.y >= GROUND_Y:
self.y = GROUND_Y
self.y_velocity = 0
self.jumping = False
@ -129,14 +146,14 @@ class Player:
elif self.moving:
self.anim_counter += 1
frame = (self.anim_counter // self.ANIM_SPEED) % 2
self.surface = self.walk1 if frame == 0 else self.walk2
self.surface = self.walk_left if frame == 0 else self.walk_right
else:
self.surface = self.stand
if not self.facing_right:
self.surface = pygame.transform.flip(self.surface, True, False)
self.rect = self.surface.get_rect(center=(self.x, self.y))
self.rect = self.surface.get_rect(midbottom=(int(self.x), int(self.y)))
# -------------------------
# ОТРИСОВКА
@ -145,17 +162,16 @@ class Player:
screen.blit(self.surface, self.rect)
# =====================================================
# ЗАГРУЗКА СПРАЙТОВ
# =====================================================
goblin_sheet = pygame.image.load("images/GoblinWorker/GoblinWorker.png").convert_alpha()
knight_sheet = pygame.image.load("images/sprites/knight.png").convert_alpha()
goblin = Player(
200, 800,
goblin_sheet,
(48, 48),
200, GROUND_Y,
{
"stand": "images/GoblinWorker/spritePics/stand_gob.png",
"walk_left": "images/GoblinWorker/spritePics/walkleft.png",
"walk_right": "images/GoblinWorker/spritePics/walkright.png",
"jump": "images/GoblinWorker/spritePics/Jump.png"
},
3,
{
"left": pygame.K_a,
@ -165,9 +181,13 @@ goblin = Player(
)
knight = Player(
500, 800,
knight_sheet,
(32, 32),
500, GROUND_Y,
{
"stand": "images/sprites/knight.png",
"walk_left": "images/sprites/knight.png",
"walk_right": "images/sprites/knight.png",
"jump": "images/sprites/knight.png"
},
3,
{
"left": pygame.K_KP4,
@ -199,6 +219,7 @@ def restart_level():
# =====================================================
level = 0
level_start_time = None
while True:
@ -206,6 +227,12 @@ while True:
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE and level == 1:
paused = not paused
if event.key == pygame.K_r:
restart_level()
level = 0
keys = pygame.key.get_pressed()
mouse_pos = pygame.mouse.get_pos()
@ -217,38 +244,72 @@ while True:
SCREEN.blit(BACK_MAIN, (0, 0))
SCREEN.blit(button_play, button_rect)
title_surf = FONT.render('Goblin & Knight', True, (255,255,255))
SCREEN.blit(title_surf, (WIDTH//2 - title_surf.get_width()//2, 120))
if button_rect.collidepoint(mouse_pos) and pygame.mouse.get_pressed()[0]:
restart_level()
level = 1
level_start_time = pygame.time.get_ticks()
if BG_MUSIC:
try:
pygame.mixer.music.play(-1)
except Exception:
pass
# ================= GAME =================
elif level == 1:
SCREEN.blit(BACKGROUND, (0, 0))
SCREEN.blit(door_image, door_rect)
if not paused:
# --- Goblin ---
goblin.handle_input(keys)
goblin.apply_gravity()
goblin.update_animation()
goblin.draw(SCREEN)
# --- Knight ---
knight.handle_input(keys)
knight.apply_gravity()
knight.update_animation()
# Draw players (even when paused)
goblin.draw(SCREEN)
knight.draw(SCREEN)
elapsed = 0
if level_start_time:
elapsed = (pygame.time.get_ticks() - level_start_time) // 1000
hud_g = FONT.render(f'Goblin: {score_goblin}', True, (255,255,255))
hud_k = FONT.render(f'Knight: {score_knight}', True, (255,255,255))
hud_t = FONT.render(f'Time: {elapsed}s', True, (255,255,255))
SCREEN.blit(hud_g, (20, 20))
SCREEN.blit(hud_k, (WIDTH - hud_k.get_width() - 20, 20))
SCREEN.blit(hud_t, (WIDTH//2 - hud_t.get_width()//2, 20))
if paused:
p = FONT.render('PAUSED - press ESC to resume', True, (255,255,0))
SCREEN.blit(p, (WIDTH//2 - p.get_width()//2, HEIGHT//2 - 20))
# Победа
if goblin.rect.colliderect(door_rect) and keys[pygame.K_e]:
print("Goblin wins!")
score_goblin += 1
restart_level()
level = 0
if BG_MUSIC:
try:
pygame.mixer.music.stop()
except Exception:
pass
if knight.rect.colliderect(door_rect) and keys[pygame.K_KP5]:
print("Knight wins!")
score_knight += 1
restart_level()
level = 0
if BG_MUSIC:
try:
pygame.mixer.music.stop()
except Exception:
pass
pygame.display.update()
CLOCK.tick(60)
CLOCK.tick(FPS)