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@ -0,0 +1,73 @@
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import pygame
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import sys
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pygame.init()
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CLOCK = pygame.time.Clock()
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SCREEN = pygame.display.set_mode((1000, 800))
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X_POS, Y_POS = 100, 700
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Y_GRAVITY = 1
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JUMP_HEIGHT = 20
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Y_VELOCITY = 20
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jumping = False
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STANDING_SURFACE = pygame.transform.scale(pygame.image.load("images/character1.png"), (48, 64))
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JUMPING_SURFACE = pygame.transform.scale(pygame.image.load("images/character2.png"), (48, 64))
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BACKGROUND = pygame.image.load("images/back.png")
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crest = STANDING_SURFACE.get_rect(center = (X_POS, Y_POS))
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door_image = pygame.image.load("images/door.png")
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door_rect = door_image.get_rect(center = (800, 700))
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wall_image = pygame.image.load("images/wall.png")
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wall_right = pygame.Rect(1000, 0, 1, 800)
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wall_left = pygame.Rect(0, 0, 1, 800)
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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keys_pressed = pygame.key.get_pressed()
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if keys_pressed[pygame.K_SPACE]:
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jumping = True
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SCREEN.blit(wall_image, wall_right)
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SCREEN.blit(wall_image, wall_left)
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SCREEN.blit(BACKGROUND, (0, 0))
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SCREEN.blit(door_image, door_rect)
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if crest.colliderect(wall_right):
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X_POS -= 5
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if crest.colliderect(wall_left):
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X_POS += 5
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if keys_pressed[pygame.K_RIGHT] or keys_pressed[pygame.K_d]:
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X_POS += 5
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if keys_pressed[pygame.K_LEFT] or keys_pressed[pygame.K_a]:
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X_POS -= 5
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if jumping:
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Y_POS -= Y_VELOCITY
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Y_VELOCITY -= Y_GRAVITY
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if Y_VELOCITY < -JUMP_HEIGHT:
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jumping = False
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Y_VELOCITY = JUMP_HEIGHT
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crest = JUMPING_SURFACE.get_rect(center = (X_POS, Y_POS))
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SCREEN.blit(JUMPING_SURFACE, crest)
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else:
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crest = STANDING_SURFACE.get_rect(center = (X_POS, Y_POS))
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SCREEN.blit(STANDING_SURFACE, crest)
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if crest.colliderect(door_rect) and keys_pressed[pygame.K_e]:
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print("You win!")
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pygame.quit()
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sys.exit()
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pygame.display.update()
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CLOCK.tick(60)
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